The Secondary World

Like Alice through the Looking Glass, three years ago I fell through the screen of my iMac into the brave new world of Second Life. It took awhile to get my bearings. This blog started as a record of my role-playing there, but has mutated into a bit more. Here are my travels across the sims and strange lands of the Secondary World.

Friday, February 8, 2013

THE NIGHT PALACE

Moonlight pours down softly from a cathedral-like dome.  You hear the murmur of cool water and the howl of a lone wolf.  The scent of old incense lingers in the air.

You are in the Night Palace.





The Night Palace floats serenely on a rocky, cloud-draped island, three kilometers above the earth.  It is Damien Draegonne's oldest, and best loved, residence.  Though he spends most of his time in Draegonne Tower, which also serves as the headquarters of the Brethren of E, it is to the Night Palace that he retires when seeking solitude.  Few outside his circle of intimates have seen what lies within.




The Night Palace was conceived of and built by master architect Grey Kurka, a true Second Life visionary whose designs evoke a haunting, "storybook" feel. Kurka's shop, "The Curious Prim" in Mythopoeia, is an experience not to be missed.  One feels almost as if he is wandering about inside the illustrations of Maxfield Parrish, and there is a real sense of childhood wonder around each corner.  The Night Palace is without a doubt the most "gothic" of Kurka's designs, but true to this artist's dreamlike style it resists the trap that so many Second Life gothic structures fall into.  It is not a vulgar black building, adorned with skulls and fountains of blood.  It is not some medieval castle lit by flickering torchlight.  Instead it is a Regency Era palace, lit by a wide shaft of swirling moonlight that pours down through the massive central dome.  A lone wolf howls periodically from a distance, and the immense diaphanous drapes that line the pool at the heart of the structure billow lazily in the breeze.  That pool itself is fed by three wolf-headed fountains, the water murmuring gently.  The colors of the Palace are soft grays and lusciously textured, and though the massive edifice is made of stone, it has a lightness about it, as if carved from half-remembered dreams.  Part of this effect comes from how open it is; the interior of this 50m x 50m structure is a single massive room, broken into separate spaces by low stone walls and two second story lofts.  From nearly every angle the wide views are cyclopean and magnificent, dwarfing the avatars within.  




For privacy Damien raised the Palace to its current height, placing it on a jagged island of stone hovering in the sky.  Within the cavernous halls the traveller will discover the Audience Chamber, dominated by a stone carved dragon throne.  A red carpet leads away into a dark Chapel, with high-backed yew pews, a pipe organ, and a demonic guardian staring down from above the altar.  Just beyond the stairs the air grows warmer, and you enter the Parlour.  A grand piano is here, and a massive Turkish rug with soft cushions.  Regency Era furniture huddles before the fireplace for warmth, and a bronze statue of Adam--brother to the one of Atlas looking down from above the main entrance--smiles at you.  In the shadows you glimpse a large, carved wood bar and perhaps help yourself to a drink.

Through a doorway you enter the Dining Hall, the long polished table surrounded by twenty high-backed chairs.  There is a harp in the corner, waiting to be played while guests feast.  Beyond this steps lead down to the great pool with its wolfish fountains.  The statue of Atlas, heaving aloft a bowl of flame, watches you from above.  You have come full circle, and must now pass back to the coiled twin staircases to reach the upper galleys.

To your right is the Library, shelves lined with dusty tomes and ancient grimoires.  There are several tables strewn with alchemical and occult mysteries...be careful what you touch!  An innocuous looking desk with books and a typewriter sits under a glass Victorian lamp, and beyond is a globe that opens into a bar.  Perhaps another drink to steady your nerves?  You are comforted by the warm fire here, the comfortable looking ottoman and leather armchair, the sofa near the edge of the rail.  The ticking of a grandfather clock keeps time with your heartbeat.  But wait...just beyond painted on the floor is some sort of conjuring circle and triangle...what goes on here?  And what is that suspended in the shadows of the corner?  A cage?

Fleeing the library you cross the the opposite galley, but beside a candelabra are confronted immediately with the disturbing--and erotic--art of Nobeast.  Who is the master of this place?  For beyond another warm fireplace there is a great canopied bed, and twisted ornate pillars of wood near the foot of it, hanging with chains and shackles.  Is that blood on the floor?  Rushing past the bed you are confronted with silk-painted dividing screens around an ornate bath.  You are in the uppermost corner of the house.  Then you hear the doors open and slam below.  The Master of the House has returned.

There is no escape.  You are in the Night Palace.













































Tuesday, February 5, 2013

DARK ELF

It isn't easy to find a good Dark Elf avatar.  I began looking for one a few months after I became a Second Life resident, much to my surprise.  You see, I had played a little Dungeons & Dragons and knew what a "Drow" was, but I never read any of R. A. Salvatore's "Drzzt Do'Urden" books and wasn't particular interested in elves, least of all the dark kind.  But as sometimes happens with avatars, Damien started to develop a life of his own, and passing a Dark Elf in the street one day the avatar started to whisper yes...that's me.  It just "felt" strangely right and I began shopping around.

It took three years of constant development to finally get Damien's Dark Elf to where he is today.  His shape is custom built and almost exactly the same one I use for the Ikeman avatar (it makes it easier to share clothes).  His various pierces come from all different sources, as do his tribal tattoos, glowing silver eyes, and hair.  I have even tried seven or eight different ear designs over the years.  But what really sets Damien off for me, now, is his skin.  I have Aeros to thank for that.  

I talked a bit about Aeros in the previous post, and I think they are doing the best male skins in all of Second Life right now.  Ironically the skin I use, "Ael," is not technically a Dark Elf.  They have another avatar for that, "Baenar."  Baenar is a striking avatar, but the three shades of skin he comes with were all too dark for what I wanted.  Since the very beginning, when Damien was awful looking and blue (see below), his best feature was his tats.  I wanted a skin where they would stand out.  So I actually ended up using Ael, an albino-ish avatar that comes with three skin shades (each either smooth or with hair).  The one that caught my eye was a shade called "Storm."



Here are some shots of Damien as a Dark Elf.  Most feature the Aeros Ael skin (in some he wears the Aeros uncut "Nemo" cock), but I have put in some older skins to show his evolution, and how with time and patience avatars can move from the awkward "newbie" stage into something truly beautiful.  As always, click on any picture to open the gallery.

Enjoy!










What impresses me most about the skin is the illusion of blood flowing under the skin.





    

IKEMEN

I am a huge fan of Aeros Avatars, particularly their skins (the Aeros Cocks are also the most realistic on the market, and come loaded with texture changers to match all their skin tones).  The Aeros Marketplace page doesn't offer the company's full line of avatars, for whatever reason, so be sure to drop it at Aeros Island (51/31/21) to take a peek. You can see all of them there, as well as live models wearing their shapes and skins.  



My Ikemen avatar.  Click ant pic to enlarge





I have six Aeros Avatars, each of which comes loaded with three different skin tones, with and without body hair, as well as two hair bases, three beard types, three shapes, and two pairs of eyes.  They are a bit pricey, 2000L, but well worth it.  Frequent buyers get a discounter in their rewards program.   The three I am most found of are "Opium," "Ael," and "Xin," and am wearing one of them 95% of the time I am on the Grid.  I'll be presenting all three in three different blog posts, but today we'll take a look up close and personal at "Xin."

I use the Xin skin (in a shade called "Honey") for my younger looking ikemen avatar, a Japanese guy between 18 and 25 years old.  The shape is my own custom design, and just a slightly slimmed down version of the shape I built for my Dark Elf "Ael" avatar.  His eyes come from another Asian avatar, "Huang," and the hair is the sienna brown from the "Colors" fatpack (the Dark Elf often wears the same hair in white; it's a sort of wild Japanese surfer look).  The cock is also Aeros, and since Japanese guys are uncut, he wears their "Magnum" model.  Added to this is some prim pubic hair and a leg hair tattoo layer from JOMO.  His underarm hair is something I designed (I hate avatars that look like plastic Ken dolls).

Here are some shots of the overall avatar.  Enjoy!










    




    

Saturday, February 5, 2011

SAIWA

Inside the Station

As humanity finally left behind the confines of its homeworld in the 21st and 22nd centuries, many competing strategies arose concerning how best to deal with the extreme environments of space.   The initial impulse, of course, was to recreate Earth-standard conditions wherever humanity went, but this often proved unfeasible.  Thus came the trans-humanist argument; if not all environments could be adapted to man, perhaps man could be adapted to them.

The Saiwa Facility from Orbit

This was a real crossroads for the human race, as genetic manipulation became possible, raising the question of whether or not it was ethical or even desirable.  As a Time Lord, I am certain that in the Dark Times of our distant past we Gallifreyans were also faced with these issues, but it was all so long ago as to be erased from living memory.  If you have the power to remove frailties and illnesses, to prolong life, to reconfigure the basic design...why not?  

Low-Atmosphere Clones

I considered these things recently as the Fallen Hour and I found ourselves on the Saiwa facility, a genetic nursery that grows tailored clones for low atmosphere environments.  As humanity spread out to colonize the bodies of its solar system, stations such as this one--sponsored by the African Confederation--became quite common.  Largely automated, I wandered the anti-septic halls studying the genetic tailoring process.  And I wondered...how many stations like these did my own ancestors construct as we improved our cardiovascular systems and gave ourselves the gift of regeneration?  If life is about adaptation, where precisely does self-adaptation fit into the scheme?  Lofty questions indeed.

The Early Years of Solar System Colonization